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Firing Patterns and Shot Placement
Here are some ideas I came up with on the best way to fire your weapons given certain situations.
Corridors: These are not tunnels. Tunnels are one cube in diameter as per the mission builder. Corridors are slightly larger pathways like the 4 passages on the outer rim of Minerva 3. First and foremost try angling your ship as you fly. Ideally at a 45 degree angle. Remember simple physics apply here. Let's say you are in Min3 in the rear corridor. You are at one end and your opponent is at the other. This is obviously going to be a "fire fight." What's a fire fight? You do it all the time yet you don't realize it. It's when 2 players engage each other from a distance with the goal of killing the other simply by releasing a better shot pattern. This is in hopes that the other player will simply not be able to dodge your shots. It's a battle of placement which happens alot in dogfights also. So back to the corridor. Your technique of spreading your shots is important. Here are the 3 possiblities in a corridor:
So the first image is flat shooting(in relation to what is considered the floor). The second image is angled shooting. The third image is cross shooting. Take a close look at where the shots will end up in the first 2 images. Shooting flatways allows the player to dodge vertically, either slide up high or slide down low assuming you are firing dead center. They may even be able to slide to the sides to avoid your incoming fire. Now imagine shooting at a 45 degree angle. As you can see in the photo, your shots end up with more coverage. What you say??? Your shots cover more area vertically than in the first photo but not as much as in the 3rd photo. The 1st photo covers more area horizontally. The angled technique strikes a balance between the 1st and 3rd photo. If you were to use the flatshot technique and spiral your shots. This means you fly level and shoot while moving from one corner to the next: slide-up, right, down, left, up, right, down and so on. Thus creating a spiral effect with your line of fire. The weakness in this is that your opponent assuming he has better than average skills can dodge this pattern simply by mimicing it or following the spiral. This gets easier as the room gets bigger.
So the solution to this is to angle your ship while firing. He can't dodge vertically because there simply is not enough room and he can't dodge horizontally because you should be sliding side to side rapidly enough that; as the shots come in avoding one forces him into the next.
Another technique that can be put to use is "anticipation fire." (geez all these weird names :) This is basically shooting where you "think" your ooponent will move to or end up before he gets there. Very effective with an Orb.
If your opponent is hauling down the corridor and you are waiting for him to reveal himself at the end of the wall, simply fire towards the extreme end where he will have to brake and then retract. (See demo: Anticipation Firing)
The reason this works: Just about every pilot, in fact I can't say I've seen anyone except myself not do this, will haul out into the open from a corridor to a big dogging room. When he does he comes out guns blazing, sliding sideways all the way to the opposite end of the room and then retracts back the other way sliding and entering the room. Here is a photo of it:
What can we also learn from this? That if you were the other guy you would want to slide into that larger room but stop right after you come into view then fly forward. Most pilots expect you to do what's shown here although they may not attack it as shown.